Drokkatta's face stiffens as the slave camp comes into view. The wookiee points down at stockpiles of controlled explosives used for the camp's mining exploits and growls, indicating the plan.
Doors are locked. They cannot be attacked, but can suffer (Health: 4).
Terminals cannot be attacked, but can suffer (Health: 3).
Neutral mission tokens are explosives. A figure can carry up to 2 explosives.
A hero can spend 2 movement points to retrieve an explosive without spending an action. Then, that hero may test . If successful, that hero gains 1 movement point.
A hero may spend 2 movement points and discard an explosive he is carrying to choose a space up to 2 spaces away and roll a red die. Each figure and object on or adjacent to the chosen space suffers equal to the results.
The mission ends when all terminals are destroyed (), at the end of Round 6, or when all heroes are wounded.