Onar reluctantly shows you the ransom note, which demands the Aqualish come and make „atonement“ for his Black Sun days. Onar sweeps the „dust“ from his eye and boards his shuttle.
You don't let him leave alone.
The bouncer at the Andoan gambling den recognizes Onar. You sense long ago-earned respect, and fear, as the guard walks away for the night.
Allies
The Rebels won the following units as allies and can choose to bring ONE ally (deployment card) to the mission:
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