Wolffe and Gregor have salvaged some Imperial codes from a stolen Walker, but they need a hand to escape the Empire!
Your shuttle lands on top of one of the walkers, and you breach it through an escape hatch. You find yourselves facing down a full contingent of Imperial troops.
 , 1 blue die, Speed: 1). Rebel mission tokens are Rebel figures and Imperial mission tokens are Imperial figures. Rebel AT-ATs cannot attack. AT-ATs do not activate as normal. Instead, at the end of the activation phase, each Rebel AT-AT activates. Then, each Imperial AT-AT activates.
, 1 blue die, Speed: 1). Rebel mission tokens are Rebel figures and Imperial mission tokens are Imperial figures. Rebel AT-ATs cannot attack. AT-ATs do not activate as normal. Instead, at the end of the activation phase, each Rebel AT-AT activates. Then, each Imperial AT-AT activates. ).
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Increase 
 by twice the threat level and resolve an optional deployment. If playing a mini campaign, heroes must bring a Spectre ally that they have not brought to a mission during this mini campaign.
by twice the threat level and resolve an optional deployment. If playing a mini campaign, heroes must bring a Spectre ally that they have not brought to a mission during this mini campaign.
