As you approach the base, a choppy communication comes in on your Alliance channel:
„Here…for extraction…heavy fire…help us…shut down defenses.“
Doors are locked. A Rebel figure can attack a door (Health: 5, Defense: 1).
A hero can interact with the terminal (3 or ,) to slice the system.
Impassable terrain (represented by a dashed red line surroundig a space of the map) does not block movement. When a non-Massive figure without „Mobile“ voluntarily crosses an impassable edge, that figure suffers 2 .
When a figure ends its movement in the Sarlacc Pit, it suffers 10 .
Once during his activation, a hero can choose an adjacent, small, hostile figure and test . If successful, he may push that figure up to 1 space. If he receives 2 or more successes, he may push that figure up to 2 spaces instead.
At the start of each round other than the first, increase by the current round.
The mission will progress when the system is sliced ( ). The mission ends at the end of Round 6 or when all heroes are wounded.
**Map**
The depiction of the „Sarlac Pit“ (the 6 spaces with teeth) is the „Sarlac Pit“….