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imperialassault:heart:missions:dark_recon [06.07.2018 15:46] – angelegt huaimperialassault:heart:missions:dark_recon [23.07.2018 06:47] (aktuell) – Externe Bearbeitung 127.0.0.1
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-====== Mutiny ======+====== Dark Recon ======
  
 [[:imperialassault:kampagne|<Zurück zur Kampagne>]] [[:imperialassault:kampagne|<Zurück zur Kampagne>]]
- 
-{{:imperialassault:jabbasrealm:missions:mutiny:mutriny.jpg?nolink&320x500}} 
  
 ==== Mission Briefing ==== ==== Mission Briefing ====
  
-//The two execution skiffs hover over the looming Pit of Carkoon. One of the Weequay drivers takes moment to salute Jabba the Hutt'approaching barge, when you make your move. A headbutt topples the pirate into the controls, sending the skiff into a diveThe craft crashes and crumplesthrowing you from the wreckage. Your captors fare worse, being swallowed by the excited Sarlacc. The surviving Gamorrean is shaken, but staggers to his feet and readies his axe.\\ +//You fly over the busy streets of Coruscant toward rendezvous point with a group of local contacts claiming to have information on the  missing Rebel team'mission.\\ 
-Your allies struggle for control of the second skiffFight for your lives!// +Upon landingyour heart sinks when you realize your communications with your contacts must have been intercepted. A group of stormtroopers rushes out to greet youYou draw your weaponshoping you can still get good intel out of your informants. // 
-  * Colored mission tokens on interior spaces represent hatchesColored mission tokens on exterior spaces represent laddersA figure can move between hatches and ladders of the same color as if they were adjacent spaces. +  * Doors are locked. 
-  * A figure on Skiff can perform {{:imperialassault:icons:ia_icon_remote_attack.jpg?nolink&15x15}}attacks as though it was on the ladder corresponding to the hatch on that Skiff. When an attack is declared this way, apply +2 Accuracy to the attack results. +  * Neutral mission tokens represent informantsIf there are no Imperial figures adjacent to an informant, hero can interact with that  informant ({{:imperialassault:icons:ia_icon_strength.jpg?nolink&15x15}}or {{:imperialassault:icons:ia_icon_insight.jpg?nolink&15x15}}) to interrogate itDuring this testthat hero may suffer 1 {{:imperialassault:icons:ia_icon_strain.jpg?nolink&15x15}}to reroll 1 die. 
-  * A figure in an exterior space can perform {{:imperialassault:icons:ia_icon_remote_attack.jpg?nolink&15x15}}attacks targeting a figure on a Skiff as though the target was on the corresponding ladderWhen an attack is declared this wayapply -2 Accuracy to the attack results. +  * A hero can spend 2 movement points to push an adjacent informant 1 space. 
-  * Once during his activation, if a hero controls a terminal, he may move the ladder of the same color up to 2 spaces, ignoring terrain. +  * When a hero withdrawshe is incapacitated instead. When activatinghe receives only 1 action and can only use that action to perform move
-  * When a ladder enters a space adjacent to a Rebel figure, heroes may place that figure on the corresponding Skiff. +  * The mission will progress when the heroes have interrogated informants ({{:imperialassault:icons:ia_icon_rebellion.jpg?nolink&15x15}}). The mission ends at the end of Round 6 or when all heroes are wounded
-  * Heroes on Skiffs gain: 1 {{:imperialassault:icons:ia_icon_strain.jpg?nolink&15x15}}: Choose an adjacent, smallhostile figure and test {{:imperialassault:icons:ia_icon_strength.jpg?nolink&15x15}}. If you receive 2 or more successes, place that figure in space adjacent to the corresponding skiff ladder, and that figure suffers 1 {{:imperialassault:icons:ia_icon_damage.jpg?nolink&15x15}}. If that figure is placed in the Sariacc Pit, it is defeated+  * The heroes deploy to any spaces adjacent to the shuttle. Ignore blocking terrain for this adjacency.
-  * The mission will progress at the end of Round 2 ({{http://www.strategiespiele-bern.ch/dokuwiki/lib/exe/fetch.php/imperialassault:icons:ia_icon_rebellion.jpg?nolink&15x15}}). The mission ends when all heroes are wounded or at the end of Round 8+
-  * The heroes deploy, divided as evenly as possible between the blue points.+
  
 ==== Map ==== ==== Map ====
  
-{{:imperialassault:jabbasrealm:missions:mutiny:imperial_assault_jabbas_realm_mission_mutiny.jpg?nolink&1200x672}}+{{:imperialassault:heart:missions:ia_dark_recon_map.jpg?nolink&1200x928}}
  
 ====   ==== ====   ====
- 
-==== Allies ==== 
- 
-The Rebels won the following units as allies and can choose to bring **ONE**  ally (deployment card) to the mission: 
- 
-|{{http://www.strategiespiele-bern.ch/dokuwiki/lib/exe/fetch.php/imperialassault:deploymentcards:rebels:alliance_ranger.jpg?nolink&300x466}} |{{http://www.strategiespiele-bern.ch/dokuwiki/lib/exe/fetch.php/imperialassault:deploymentcards:rebels:rebel_trooper.jpg?nolink&300x469}} |{{http://www.strategiespiele-bern.ch/dokuwiki/lib/exe/fetch.php/imperialassault:deploymentcards:rebels:rebell_saboteur.jpg?nolink&300x469}} | 
- 
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imperialassault/heart/missions/dark_recon.1530891973.txt.gz · Zuletzt geändert: 23.07.2018 06:47 (Externe Bearbeitung)