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Dark Recon

Mission Briefing

Surveilling the squat, nondescript structure for any sign of the missing Rebel team, you determine the building to be a local prisoner holding facility. The unusual number of Imperial troops around the facility indicate more than low-level criminals are being held inside. Carefully observing the patrol routes of the facility's security forces, you wait until nightfall to make your move.
A well-placed explosive cuts power to the facility, which goes dark for a Brief moment before the emergency generators kick in. Much of the facility is dimly lit by weak emergency lights, and all but the most essential security systems are o line. You need only disable the remaining systems and find out i f and where the other Rebel team is being held.

Tiles not yet placed in the map are obscured tiles.

When a Rebel figure enters a space that would be adjacent to a space on an obscured tile, place that obscured tile and any tokens on it in the map.

A hero can interact with a terminal to claim it. After he does, that hero may test ia_icon_tech.jpg. If he succeeds, he gains 2 movement points.

The door to the Cell is locked. When the heroes have claimed 4 terminals, the door to the Cell unlocks.

When a hero withdraws, he is incapacitated instead. When activating, he receives only 1 action and can only use that action to perform a move.

The mission will progress when the door to the Cell opens (ia_icon_rebellion.jpg). The mission ends at the end of Round 8 or when all heroes are wounded.

Map

ia_from_dark_clutches_map.jpgSpecial Setup: When constructing the map, construct only the Visible Area and set all other required tiles aside.

imperialassault/heart/missions/from_dark_clutches.1534507343.txt.gz · Zuletzt geändert: 17.08.2018 12:02 von hua