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imperialassault:heart:missions:unfinished_business [23.12.2018 15:34] – angelegt huaimperialassault:heart:missions:unfinished_business [23.12.2018 15:45] (aktuell) hua
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-====== Disruption ======+====== Unfinished Business ======
  
 [[:imperialassault:kampagne|<Zurück zur Kampagne>]] [[:imperialassault:kampagne|<Zurück zur Kampagne>]]
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 ==== Mission Briefing ==== ==== Mission Briefing ====
  
-//Drokkatta's face stiffens as the slave camp comes into view. The wookiee points down at stockpiles of controlled explosives used for the camp's mining exploits and growls, indicating the plan.//// //+//Drokkatta's face stiffens as the slave camp comes into view. The wookiee points down at stockpiles of controlled explosives used for the camp's mining exploits and growls, indicating the plan.//
  
-   * +   * Doors are locked. They cannot be attacked, but can suffer {{:imperialassault:icons:ia_icon_damage.jpg?nolink&15x15}}(Health: 4). 
- +  * Terminals cannot be attacked, but can suffer {{:imperialassault:icons:ia_icon_damage.jpg?nolink&15x15}}(Health: 3). 
-Doors are locked. They cannot be attacked, but can suffer {{:imperialassault:icons:ia_icon_damage.jpg?nolink&15x15}}(Health: 4). +  * Neutral mission tokens are explosives. A figure can carry up to 2 explosives. 
- +  * A hero can spend 2 movement points to retrieve an explosive without spending an action. Then, that hero may test {{:imperialassault:icons:ia_icon_strength.jpg?nolink&15x15}}. If successful, that hero gains 1 movement point. 
-  * +  * A hero may spend 2 movement points and discard an explosive he is carrying to choose a space up to 2 spaces away and roll a red die. Each figure and object on or adjacent to the chosen space suffers {{:imperialassault:icons:ia_icon_damage.jpg?nolink&15x15}}equal to the {{:imperialassault:icons:ia_icon_damage.jpg?nolink&15x15}}results. 
- +  * The mission ends when all terminals are destroyed ({{http://www.strategiespiele-bern.ch/dokuwiki/lib/exe/fetch.php/imperialassault:icons:ia_icon_rebellion.jpg?nolink&15x15}}), at the end of Round 6, or when all heroes are wounded.
-Terminals cannot be attacked, but can suffer {{:imperialassault:icons:ia_icon_damage.jpg?nolink&15x15}}(Health: 3). +
- +
-  * +
- +
-Neutral mission tokens are explosives. A figure can carry up to 2 explosives. +
- +
-  * +
- +
-A hero can spend 2 movement points to retrieve an explosive without spending an action. Then, that hero may test {{:imperialassault:icons:ia_icon_strength.jpg?nolink&15x15}}. If successful, that hero gains 1 movement point. +
- +
-  * +
- +
-A hero may spend 2 movement points and discard an explosive he is carrying to choose a space up to 2 spaces away and roll a red die. Each figure and object on or adjacent to the chosen space suffers {{:imperialassault:icons:ia_icon_damage.jpg?nolink&15x15}}equal to the {{:imperialassault:icons:ia_icon_damage.jpg?nolink&15x15}}results. +
- +
-  * +
- +
-The mission ends when all terminals are destroyed ({{http://www.strategiespiele-bern.ch/dokuwiki/lib/exe/fetch.php/imperialassault:icons:ia_icon_rebellion.jpg?nolink&15x15}}), at the end of Round 6, or when all heroes are wounded.+
  
 ==== Map ==== ==== Map ====
imperialassault/heart/missions/unfinished_business.1545579273.txt.gz · Zuletzt geändert: 23.12.2018 15:34 von hua