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imperialassault:jabbasrealm:missions:moment_of_fate [22.04.2018 18:09] – [Mission Briefing] huaimperialassault:jabbasrealm:missions:moment_of_fate [23.07.2018 06:47] (aktuell) – Externe Bearbeitung 127.0.0.1
Zeile 13: Zeile 13:
    * Doors are locked. A Rebel figure can attack a door (Health: 5, Defense: 1).    * Doors are locked. A Rebel figure can attack a door (Health: 5, Defense: 1).
   * A hero can interact with the terminal (3 {{http://www.strategiespiele-bern.ch//dokuwiki/data/media/imperialassault/icons/ia_icon_insight.jpg?nolink&15x15}}or {{http://www.strategiespiele-bern.ch//dokuwiki/data/media/imperialassault/icons/ia_icon_tech.jpg?nolink&15x15}},) to slice the system.   * A hero can interact with the terminal (3 {{http://www.strategiespiele-bern.ch//dokuwiki/data/media/imperialassault/icons/ia_icon_insight.jpg?nolink&15x15}}or {{http://www.strategiespiele-bern.ch//dokuwiki/data/media/imperialassault/icons/ia_icon_tech.jpg?nolink&15x15}},) to slice the system.
-  * Impassable terrain (//represented by a dashed red line suuroundig a space of the map//) does not block movement. When a non-Massive figure without "Mobile" voluntarily crosses an impassable edge, that figure suffers 2 {{http://www.strategiespiele-bern.ch//dokuwiki/data/media/imperialassault/icons/ia_icon_strain.jpg?nolink&15x15}}. +  * Impassable terrain (//represented by a dashed red line surroundig a space of the map//) does not block movement. When a non-Massive figure without "Mobile" voluntarily crosses an impassable edge, that figure suffers 2 {{http://www.strategiespiele-bern.ch//dokuwiki/data/media/imperialassault/icons/ia_icon_strain.jpg?nolink&15x15}}. 
-  * When a figure ends its movement in the Sarlacc Pit, it suffers {{http://www.strategiespiele-bern.ch//dokuwiki/data/media/imperialassault/icons/ia_icon_damage.jpg?nolink&15x15}}.+  * When a figure ends its movement in the Sarlacc Pit, it suffers 10 {{http://www.strategiespiele-bern.ch//dokuwiki/data/media/imperialassault/icons/ia_icon_damage.jpg?nolink&15x15}}.
   * Once during his activation, a hero can choose an adjacent, small, hostile figure and test {{http://www.strategiespiele-bern.ch//dokuwiki/data/media/imperialassault/icons/ia_icon_strength.jpg?nolink&15x15}}. If successful, he may push that figure up to 1 space. If he receives 2 or more successes, he may push that figure up to 2 spaces instead.   * Once during his activation, a hero can choose an adjacent, small, hostile figure and test {{http://www.strategiespiele-bern.ch//dokuwiki/data/media/imperialassault/icons/ia_icon_strength.jpg?nolink&15x15}}. If successful, he may push that figure up to 1 space. If he receives 2 or more successes, he may push that figure up to 2 spaces instead.
   * At the start of each round other than the first, increase {{http://www.strategiespiele-bern.ch//dokuwiki/data/media/imperialassault/icons/ia_icon_threat.jpg?nolink&15x15}}by the current round.   * At the start of each round other than the first, increase {{http://www.strategiespiele-bern.ch//dokuwiki/data/media/imperialassault/icons/ia_icon_threat.jpg?nolink&15x15}}by the current round.
imperialassault/jabbasrealm/missions/moment_of_fate.1524420592.txt.gz · Zuletzt geändert: 23.07.2018 06:47 (Externe Bearbeitung)