Hier werden die Unterschiede zwischen zwei Versionen gezeigt.
Nächste Überarbeitung | Vorherige Überarbeitung | ||
imperialassault:tyrants:missions:race_on_ryloth [26.12.2019 15:53] hua angelegt |
imperialassault:tyrants:missions:race_on_ryloth [26.12.2019 16:14] (aktuell) hua |
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Zeile 9: | Zeile 9: | ||
//Your borrowed blurrgs are eager to run, but they'll have to outpace Imperial speeder bikes.// | //Your borrowed blurrgs are eager to run, but they'll have to outpace Imperial speeder bikes.// | ||
- | * | + | * Walls touching the walls of adjacent tiles do not block line of sight, movement, adjacency, or counting spaces. |
- | + | * While on an exterior space: | |
- | Walls touching the walls of adjacent tiles do not block line of sight, movement, adjacency, or counting spaces. | + | * Figures and abilities ignore all terrain. |
- | + | * At the start of each Rebel figure's activation, it gains 3 movement points. | |
- | * | + | * Imperial figures have +1 Speed and can only voluntarily move North, Northwest, or Northeast. |
- | + | * When an Imperial figure enters a space containing a neutral mission token, it suffers 2 {{:imperialassault:icons:ia_icon_damage.jpg?nolink&12x12}} | |
- | While on an exterior space: | + | * At the start of each Status Phase, each Imperial figure on the southernmost exterior section suffers 2 {{:imperialassault:icons:ia_icon_damage.jpg?nolink&12x12}}each Rebel figure on the southernmost exterior section suffers 4 {{:imperialassault:icons:ia_icon_strain.jpg?nolink&12x12}}, then each of those figures is pushed to the nearest space on the next section. Add the lowest-numbered set aside section to the North of the map, maintaining its orientation and aligning the black points to be adjacent to a black point on previous section. Return the southernmost section to the game box. Reuse Endcaps as necessary. |
- | + | * Imperial figures can deploy to the southernmost section. | |
- | * | + | * The mission progresses when Section 6 is added to the map (after Round 4) ({{http://www.strategiespiele-bern.ch/dokuwiki/lib/exe/fetch.php/imperialassault:icons:ia_icon_rebellion.jpg?nolink&15x15}}). The mission ends at the end of Round 6 or when all heroes are wounded. |
- | + | ||
- | Figures and abilities ignore all terrain. | + | |
- | + | ||
- | * | + | |
- | + | ||
- | At the start of each Rebel figure's activation, it gains 3 movement points. | + | |
- | + | ||
- | * | + | |
- | + | ||
- | Imperial figures have +1 Speed and can only voluntarily move North, Northwest, or Northeast. | + | |
- | + | ||
- | * | + | |
- | + | ||
- | When an Imperial figure enters a space containing a neutral mission token, it suffers 2 {{:imperialassault:icons:ia_icon_damage.jpg?nolink&12x12}} | + | |
- | + | ||
- | * | + | |
- | + | ||
- | At the start of each Status Phase, each Imperial figure on the southernmost exterior section suffers 2 {{:imperialassault:icons:ia_icon_damage.jpg?nolink&12x12}}each Rebel figure on the southernmost exterior section suffers 4 {{:imperialassault:icons:ia_icon_strain.jpg?nolink&12x12}}, then each of those figures is pushed to the nearest space on the next section. Add the lowest-numbered set aside section to the North of the map, maintaining its orientation and aligning the black points to be adjacent to a black point on previous section. Return the southernmost section to the game box. Reuse Endcaps as necessary. | + | |
- | + | ||
- | * | + | |
- | + | ||
- | Imperial figures can deploy to the southernmost section. | + | |
- | + | ||
- | * | + | |
- | + | ||
- | when Section 6 is added to the map (after Round 4) ({{http://www.strategiespiele-bern.ch/dokuwiki/lib/exe/fetch.php/imperialassault:icons:ia_icon_rebellion.jpg?nolink&15x15}}). The mission ends at the end of Round 6 or when all heroes are wounded. | + | |
==== Map ==== | ==== Map ==== | ||
- | {{http://www.strategiespiele-bern.ch/dokuwiki/lib/exe/fetch.php/imperialassault:tyrants:missions:ia_executive_overreach_map.jpg?nolink&1200x820}} | + | {{:imperialassault:tyrants:missions:ia_race_on_ryloth_map.jpg?nolink&940x796}} |
==== Special Setup ==== | ==== Special Setup ==== | ||
- | Increase {{http://www.strategiespiele-bern.ch/dokuwiki/lib/exe/fetch.php/imperialassault:icons:ia_icon_threat.jpg?nolink&14x14}}{{http://www.strategiespiele-bern.ch/dokuwiki/lib/exe/fetch.php/imperialassault:icons:white_spacer.jpg?nolink&7x14}}by twice the threat level and resolve an optional deployment. Heroes must bring a Spectre ally to this mission. | + | Only set up sections 1 and 2. Set aside tiles for sections 3-6. Increase {{http://www.strategiespiele-bern.ch/dokuwiki/lib/exe/fetch.php/imperialassault:icons:ia_icon_threat.jpg?nolink&14x14}}{{http://www.strategiespiele-bern.ch/dokuwiki/lib/exe/fetch.php/imperialassault:icons:white_spacer.jpg?nolink&7x14}}by twice the threat level and resolve an optional deployment. Heroes must bring a Spectre ally that they have not chosen during this mini-campaign. |
==== Available Allies ==== | ==== Available Allies ==== |