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Spiele in der Villa Stucki

davon gespielt: 2024
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Sands of Seelos

Mission Briefing

Wolffe and Gregor have salvaged some Imperial codes from a stolen Walker, but they need a hand to escape the Empire!

Your shuttle lands on top of one of the walkers, and you breach it through an escape hatch. You find yourselves facing down a full contingent of Imperial troops.

  • The Battleground and all tokens on it cannot be affected by card effects.
  • Rebel and Imperial mission tokens represent AT-ATs (Health: 9, Defense: None, Attack: ia_icon_remote_attack.jpg, 1 blue die, Speed: 1). Rebel mission tokens are Rebel figures and Imperial mission tokens are Imperial figures. Rebel AT-ATs cannot attack. AT-ATs do not activate as normal. Instead, at the end of the activation phase, each Rebel AT-AT activates. Then, each Imperial AT-AT activates.
  • The mission will progress when all doors have been opened (ia_icon_rebellion.jpg).
  • The mission ends when a Rebel AT-AT is defeated, at the end of Round 5, or when all heroes are wounded.

Inside the AT-AT Walker

2019_10_21_ia_sands_of_seelos_map_2_at-at_walker.jpg

On the Battleground

2019_10_21_ia_sands_of_seelos_map_1_battleground.jpg

Special Setup

Increase ia_icon_threat.jpgwhite_spacer.jpgby twice the threat level and resolve an optional deployment. If playing a mini campaign, heroes must bring a Spectre ally that they have not brought to a mission during this mini campaign.

Available Allies

ia_spectre_allies.jpg


imperialassault/tyrants/missions/sands_of_seelos.txt · Zuletzt geändert: 21.10.2019 10:40 von hua