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Spiele in der Villa Stucki

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The Admiral's Grip

Mission Briefing

Thrawn has been tracking you closely ever since you joined up with the Spectres. You are certain that you haven't given away the Spectres' location, but its starting to become a real problem. One that needs solving if you want to stay ahead of Thrawn.

Your contact on Lothal, N-4M, has good news. „I have purchased certain Imperial clearance codes,“ the droid says. „I believe it will give you access to one particular location: the secondary docking bay of the Star Destroyer Chimaera.“N-4M doesn't need to explain how you can use this information. Thrawn's infiltrator droids are all controlled from his flagship. A surgical strike at its heart could give you just the breathing
room you need.

After successfully sneaking aboard the Chimaera using stolen docking codes, you move cautiously through the corridors of the massive Star Destroyer. At the door to the infiltrator druid processing center, a Death Trooper guard steps in your path. „Access codes?“

Your hesitation is unacceptable, and the trooper levels his rifle.

  • Doors are locked.
  • Imperial mission tokens represent security stations. A figure can attack a security station (Health: 2 plus the threat level; Defense: 1 ia_icon_defence.jpg). When all 3 security stations are destroyed, the doors unlock.
  • The mission will progress when a door opens (ia_icon_rebellion.jpg). The mission ends at the end of Round 6 or when all heroes are wounded.

Map

ia_the_admirals_grip_map.jpg

Special Setup

Increase ia_icon_threat.jpgwhite_spacer.jpgby twice the threat level and resolve an optional deployment.

Allies (Expansion Rules)

During the Tyrants of Lothal mini campaign, Rebel players follow a different procedure when choosing to deploy an ally in a mission.
During step 7 of „Campaign Mission Setup,“ after the Rebel players choose and deploy an ally, the Imperial player no longer gains threat equal to the Deployment cost listed on the ally's Deployment card. Instead, the Imperial player gains threat equal to half that cost (rounded up) and may resolve an optional deployment. Then, the Imperial player places strain tokens equal to half of the ally's Deployment cost (rounded down) in their play area.
During step 1 of the Status Phase, after gaining threat equal to the threat level, the Imperial player discards one strain token from their play area to increase threat by two. The Imperial player does this each round until there are no strain tokens in their play area. If the ally is defeated, the Imperial player discards any remaining strain tokens in their play area. They do not gain threat for tokens discarded this way.

Available Allies

ia_spectre_allies.jpg


imperialassault/tyrants/missions/the_admirals_grip.txt · Zuletzt geändert: 17.01.2020 14:16 von hua